User: laith94 |
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User: DarkLaith |
Character demo reel ver.3 This is an updated version of my character modeling/texturing/shading demo reel. The major changes from the last version include removing the textures from the Protoss and Monster, adding occlusion passes for both, and removing the One Giant Leap clips of the Snake. Uploading this to Youtube has compressed the video quality quite a bit, and the text is hard to read, so here's all the information listed in the video: -Monster- Base poly count: 6,650 Displacement map: 2k Programs used: Maya, Photoshop, ZBrush Rendered with Mental Ray -Protoss Zealot- Character base poly count: 9,674 Displacement map: 2k Armor base poly count: 11,416 Character total: 21,090 Programs used: Maya, Photoshop, ZBrush Rendered in Mental Ray -Snake- Base poly count: 1,728 Programs used: Maya, Photoshop, Deep Paint 3D Rendered with Maya Software Music is "Perilous Journey" from the Halo soundtrack. Tags: animation protoss zealot monster tentacle snake giant leap |
User: DarkLaith |
Mouse Trap: Boot Camp Second quarter (Winter '07) Mouse Trap project for UW 3D animation series. Done in Maya 7.0. Created by: Laith Ahmad, Andrew Sher, Chris White, Joshua Gaebel. Tags: mouse trap 3d mice military boot camp animation maya awesome barbed wire sergeant teamwork uw |
User: DarkLaith |
Character demo reel ver.2 This is an updated version of my character modeling/texturing/shading demo reel. The major changes from the last version include changing the Monster's eyes, adding closeups for the Monster and the Protoss, adding clips from One Giant Leap for the Snake, and speeding up the pace of the turntables and the video in general (despite all the added content, it's noticeably shorter than the previous version). Uploading this to Youtube has compressed the video quality quite a bit, and the text is hard to read, so here's all the information listed in the video: -Monster- Base poly count: 6,650 Displacement map: 2k Programs used: Maya, Photoshop, ZBrush Rendered with Mental Ray -Protoss Zealot- Character base poly count: 9,674 Displacement map: 2k Armor base poly count: 11,416 Character total: 21,090 Programs used: Maya, Photoshop, ZBrush Rendered in Mental Ray -Snake- Base poly count: 1,728 Programs used: Maya, Photoshop, Deep Paint 3D Rendered with Maya Software Music is "Perilous Journey" from the Halo soundtrack. Tags: animation protoss zealot monster tentacle snake giant leap |