User: Azrakoth |
HellWyrm - Friend's only. HellWyrm Fight - Friend's only. Tags: Hellwyrm |
User: Alkantikerec |
Alkantikerec Hellwyrm'yi Öldürüyor Evet Tournesol'u aldım ve geldim,Boss Hellwyrm'ye yani(Cehennem ejderhasına).Rakip o kadar güçlü değil ama işimiz uzun o yüzden güçlü silahlarla gelin.Evet bende son anını çektim ve sizlerle paylaşmak istedim izleyin ve görün. Tags: FF12 Hellwyrm |
User: SirusTreir |
Dissidia Final Fantasy Garland vs Cloud This is a bad video of Garland (I hate Garland, just a request from a friend named Declan) vs Cloud Stife (Also dislike, because of the attention payed to him). But enjoy the awfulness! But basically it was my friend wanting to use his fav guy against his least fav guy, with me playing of course. Tags: Dissidia Final Fantasy Garland vs Cloud Strife AudioBladeDeccy |
User: oniee2000 |
Final Fantasy XII - Hell Wyrm/Doom Dragon - part 1 1 of 2 optional boss in Final Fantasy XII. The Hell Wyrm / Doom Dragon can be found in the hidden area in Sochen Cave Palace. It got about 30 HP bar making this one of the longest boss battle ever. Just buff up on the support magic and have in hand a lot of support item in hands Tags: FinalFantasyXII HellWyrm Doom Dragon FinalFantasy PS2 Square-enix |
User: jamdown2008 |
FFXII DCHLB - Hell Wyrm goes straight to Hell Part 1 Dual Character, Half License Board Challenge: Ashe only knows the top license board while Basch knows the bottom license board. I know there is a better strategy, but this is what I had for now. This might be a little extreme. Preparations of this battle are as follows: Turtleshell Choker Accessory: Changes MP to Gil consumption Lots of Gil (I had over 1 million gil which was consumed quickly but was enough to get Hell Wyrm's HP down to at least 40%) which was easily made in Stillshrine of Miriam chaining skeletons in the area where Zeromus secret esper once was. A couple ethers and Hi-ethers (after all gil is gone) I found I only used 3 Hi-ethers and probably 10 ethers for Reverse/decoy after gil was all gone. Basch with an Excalibur and Ashe switching between Turtleshell Choker and Sage's ring that halves mp consumption. Hell Wyrm was pwned in at least 2 hours. He sucked! :D Dual Character, Half License Board Challenge: Ashe knows the top license board and Basch knows the bottom license board. This is a challenge. Please understand that this is not a normal game play and don't ask me or comment about why the character's levels are so high and why I'm only using 2 characters. Dual Character Half License Board Challenge means you only use two characters of your choice. Only one person can learn all licenses on the top part of the license board. The other character is only allowed to learn the bottom portion of the license board. The top character will have more HP, MP, augments, etc but have poor defense because of poor equipment. The bottom character will have access to all weapons/armors but have poor HP and no augments, no accessories, etc. This person will depend on the healing of the top character. This challenge was developed on www.gamefaqs.com months ago. The topic is not available anymore. If you are interested in this challenge, check out the DCHLB challenge faq on neoseeker for more details: http://www.neoseeker.com/resourcelink.html?rlid=157788 Tags: dchlb hell wyrm ffxii ff12 final fantasy xii hellwyrm |
User: jamdown2008 |
FFXII DCHLB - Hell Wyrm goes straight to Hell Part 2 Dual Character, Half License Board Challenge: Ashe only knows the top license board while Basch knows the bottom license board. I know there is a better strategy, but this is what I had for now. This might be a little extreme. Preparations of this battle are as follows: Turtleshell Choker Accessory: Changes MP to Gil consumption Lots of Gil (I had over 1 million gil which was consumed quickly but was enough to get Hell Wyrm's HP down to at least 40%) which was easily made in Stillshrine of Miriam chaining skeletons in the area where Zeromus secret esper once was. A couple ethers and Hi-ethers (after all gil is gone) I found I only used 3 Hi-ethers and probably 10 ethers for Reverse/decoy after gil was all gone. Basch with an Excalibur and Ashe switching between Turtleshell Choker and Sage's ring that halves mp consumption. Tags: dchlb hell wyrm ffxii ff12 final fantasy xii hellwyrm |
User: jamdown2008 |
FFXII DCHLB - Hell Wyrm goes straight to Hell Part 4 Dual Character, Half License Board Challenge: Ashe only knows the top license board while Basch knows the bottom license board. I know there is a better strategy, but this is what I had for now. This might be a little extreme. Preparations of this battle are as follows: Turtleshell Choker Accessory: Changes MP to Gil consumption Lots of Gil (I had over 1 million gil which was consumed quickly but was enough to get Hell Wyrm's HP down to at least 40%) which was easily made in Stillshrine of Miriam chaining skeletons in the area where Zeromus secret esper once was. A couple ethers and Hi-ethers (after all gil is gone) I found I only used 3 Hi-ethers and probably 10 ethers for Reverse/decoy after gil was all gone. Basch with an Excalibur and Ashe switching between Turtleshell Choker and Sage's ring that halves mp consumption. Dual Character, Half License Board Challenge: Ashe knows the top license board and Basch knows the bottom license board. This is a challenge. Please understand that this is not a normal game play and don't ask me or comment about why the character's levels are so high and why I'm only using 2 characters. Dual Character Half License Board Challenge means you only use two characters of your choice. Only one person can learn all licenses on the top part of the license board. The other character is only allowed to learn the bottom portion of the license board. The top character will have more HP, MP, augments, etc but have poor defense because of poor equipment. The bottom character will have access to all weapons/armors but have poor HP and no augments, no accessories, etc. This person will depend on the healing of the top character. This challenge was developed on www.gamefaqs.com months ago. The topic is not available anymore. If you are interested in this challenge, check out the DCHLB challenge faq on neoseeker for more details: http://www.neoseeker.com/resourcelink.html?rlid=157788 Tags: dchlb hell wyrm hellwyrm ffxii final fantasy xii 12 ff12 ashe bashe |
User: oniee2000 |
Final Fantasy XII - Hell Wyrm/Doom Dragon - part 2 Half way thru the battle i've used up all my ether and to make matter worse Hell Wrym's attacks are more frequent. Much to my suprise, MP items are not that important due to of of his attack that switch your HP/MP thus filling ur MP bar back to max...horay! After 2+ hour this bad ass finally goes down. This battle feel more like an endurance race than your typical rpg bosses. It could be faster if all the characters uses weapons other than gun/bow...nonetheless Hell Wyrm is yet another reason to play FFXII. Tags: FinalFantasyXII HellWyrm Doom Dragon FinalFantasy PS2 Square-enix |
User: jamdown2008 |
FFXII DCHLB - Hell Wyrm goes straight to Hell Part 5 Dual Character, Half License Board Challenge: Ashe only knows the top license board while Basch knows the bottom license board. The final video: Preparations of this battle are as follows: Turtleshell Choker Accessory: Changes MP to Gil consumption Lots of Gil (I had over 1 million gil which was consumed quickly but was enough to get Hell Wyrm's HP down to at least 40%) which was easily made in Stillshrine of Miriam chaining skeletons in the area where Zeromus secret esper once was. A couple ethers and Hi-ethers (after all gil is gone) I found I only used 3 Hi-ethers and probably 10 ethers for Reverse/decoy after gil was all gone. Basch with an Excalibur and Ashe switching between Turtleshell Choker and Sage's ring that halves mp consumption. Dual Character, Half License Board Challenge: Ashe knows the top license board and Basch knows the bottom license board. This is a challenge. Please understand that this is not a normal game play and don't ask me or comment about why the character's levels are so high and why I'm only using 2 characters. Dual Character Half License Board Challenge means you only use two characters of your choice. Only one person can learn all licenses on the top part of the license board. The other character is only allowed to learn the bottom portion of the license board. The top character will have more HP, MP, augments, etc but have poor defense because of poor equipment. The bottom character will have access to all weapons/armors but have poor HP and no augments, no accessories, etc. This person will depend on the healing of the top character. This challenge was developed on www.gamefaqs.com months ago. The topic is not available anymore. If you are interested in this challenge, check out the DCHLB challenge faq on neoseeker for more details: http://www.neoseeker.com/resourcelink.html?rlid=157788 Tags: dchlb hell wyrm hellwyrm ffxii final fantasy xii 12 ff12 ashe bashe |
User: SailorNemesis1 |
FFXII NLBLLG Part 48 - Hell Wyrm Hell Wyrm certainly got a fitting name. The fight lasted as long as five days due to his enormous amount of HP, but is possible by the fact that running from battle without Hell Wyrm recovering is possible. This sayd, problems left are actually dealing good damage and Hell Wyrms attack patterns. Both are kind of drawn together anyway, so lets just go by the patterns. In the beginning, Hell Wyrm will only use his normal attacks when encountered. To deal good damage here, it is best to use a trick discovered by ZERO369 and trap Hell Wyrm behind the rock to the right of the entrance so that all non-targetted characters can go deal damage while one stays away, keeping the trap up. While it looks easy to do so from the video, it definitely is not. Even at the end of the fight, I never managed to do this more then one out of five times. But then again, I suck at this, so you may as well have it better. To deal damage here, I prefer Balthier for having his superpowered gun, Basch for being the strongest left melee attacker, and obviously Reddas, who also is kept in berserk to be enhanced. When Hell Wyrm retargets (after 30-40 seconds), either Balthier or Basch (whoever is nearer to the door) will have to run there and get out. Rinse, repeat. After a few hours, hell Wyrm will hit 80% HP. He now begins using Stone Breath and his elemental spells, Invert, as well as Rake. Rake, being basically his normal attack in our concerns, is no big deal. Neither however are the other skills he gained. If he decides to use a elemental spell or Stone Breath, we can predict it by seeing all four characters be targetted instead of just one and have the three we can control throw Holy Motes to delay his skill while Reddas deals tons of damage. When the third mote gets cast, one of the other guys goes for the door, as easy as that. If Invert is cast, I wait his next action. If it is a multi target, I delay it, but if it is Rake or his normal attack I simply leave. This goes on until Hell Wyrm reaches 30% HP, gaining Damage Resist which slows us down at 50%. This is were things get predictable. From 30 till 20% HP, Hell Wyrm will ONLY use Rake. This was the most annoying phase to me as I still wasn't too good with the trapping trick and Rake usually meant multiple death even for the short way to the door. However, after this, the fight would get a lot easier. 20 till 10% is Stone Breath phase! Hell Wyrm will use nothing but this, so I administeres a Any Enemy: Holy Mote Gambit on my three used characters, dleaying his skill greatly while Reddas slashes away. Time consuming to save Holy Motes by changing equip before they go off, yes, but easier and faster then Rake phase to someone like me as well. Okay, last phase from 10% till Hell Wyrm dies. Easiest if you ask me! He always starts with Invert, followed by a elemental spell. Great! Why you ask? Because knowing Invert comes our way, we can go and delay it! Sure, Hell Wyrm just gained Magic CT 0, but Gambits work pretty fast so all three get off before Invert if all characters stand in a line. To make this even better, we can delay the elemental spell following just the same way! Six delays, pretty huge time window for Reddas to deal serious stuff to Hell Wyrm without ever having to use a Phoenix Down. Tags: Final Fantasy XII FFXII NLB LLG NLBLLG No License Board Low Level Game 122333 HellWyrm Hell Wyrm |
User: jamdown2008 |
FFXII DCHLB - Hell Wyrm goes straight to Hell Part 3 Dual Character, Half License Board Challenge: Ashe only knows the top license board while Basch knows the bottom license board. I know there is a better strategy, but this is what I had for now. This might be a little extreme. Preparations of this battle are as follows: Turtleshell Choker Accessory: Changes MP to Gil consumption Lots of Gil (I had over 1 million gil which was consumed quickly but was enough to get Hell Wyrm's HP down to at least 40%) which was easily made in Stillshrine of Miriam chaining skeletons in the area where Zeromus secret esper once was. A couple ethers and Hi-ethers (after all gil is gone) I found I only used 3 Hi-ethers and probably 10 ethers for Reverse/decoy after gil was all gone. Basch with an Excalibur and Ashe switching between Turtleshell Choker and Sage's ring that halves mp consumption. (more) Tags: dchlb hell wyrm hellwyrm ffxii final fantasy xii 12 ff12 ashe bashe |