User: headdydotcom |
Headdy - Naše Muzika Album: Headdy - Hlava Nehlava Song: Nase Muzika Year: 2006 Label: P.A.trick Records Tags: headdy nase muzika czech republic cesky hiphop hip hop cz scena music making patrick records pa trick strahov praha fot |
User: headdydotcom |
Headdy feat. Cali P - Faya We Burn (official video) První videoklip k chystané druhé sólové desce Headdyho, která vyjde na podzim 2008. First video from upcoming 2nd solo album of Headdy. Check myspace of Headdy and Cali P: www.myspace.com/headdymc www.myspace.com/calilava Tags: headdy cali calip faya we burn fire hip-hop reggae star crunk new europe 2008 zurich czech best top base records feat |
User: bpblu |
Dynamite Headdy: Stage 1 Good news everyone! I am now able to record movies off of my Genesis emulator! Hooray! Of course, I did require help to find one. Credits for this and all other future Sega Genesis projects go to inflames19! You're the man! This walkthrough is for you, and for everybody else as well. I decided to start with my FAVORITE Genesis game (and I'm a Sonic fan folks). Dynamite Headdy is a true gem, and I want to show you all first hand how extremely awesome it is! This game starts out pathetically simple, but the difficulty ramps up as the game progresses! And just look at this game! A puppet show theme? GENIUS! I love this game because it dares to be different! Anyways, this is the entire first stage... very short, nothign too special. This is to get you accustomed to Headdy's actions. Notice: For those who've played this marvelous game, note I will NOT show every secret bonus point. If you'd like to see all of them, check out my friend whoisthisgit's videos. He has some vids of him showing every bonus point in detail. Very cool! Anyways, enjoy my first Genesis video! Tags: Dynamite Headdy |
User: IlegalDigitalBrigade |
Headdy - Naše muzika Czech rapper Headdy - Naše muzika videoclip Tags: headdy nase naše muzika Pa-trick PaTrick records hip-hop hip hop hiphop rap czech CZ Defuckto zlín ČR český |
User: garudoh |
The Music of Video Games [297] Dynamite Headdy Entry 297 in an on-going video series that offers a selection of musical tracks from various titles throughout gaming's history. Dynamite Headdy ダイナマイト ヘッディー (jp) Year: 1994 Platform: Sega Genesis Developer: Treasure Co. Ltd. Publisher: Sega Enterprises Ltd. Video source: Speeddemosarchive.com For more info on the game, follow these links: http://www.mobygames.com/game/genesis/dynamite-headdy http://www.gamefaqs.com/console/genesis/home/586154.html http://en.wikipedia.org/wiki/Dynamite_Headdy Watch this video with 44 KHz stereo sound: http://ca.youtube.com/watch?v=6_ls6rSfKwE&fmt=18 Using this link may affect video quality. Music composed by Kazuo Hanzawa, Jun Irie and Hideki Matsutake. Tags: dynamite headdy sega genesis mega drive megadrive md video game music soundtrack song theme play intro opening speed run |
User: alesklekner |
Headdy-Držíme spolu Headdy-Držíme spolu feat. Jedna Cru a Jazzy Tags: Headdy drzime spolu Jazzy Jedna Cru hip hop rap |
User: inflames19 |
Dynamite headdy Headdy wonderland enjoy Tags: dynamite headdy wonderland gatekeeper genesis mega drive |
User: bpblu |
Dynamite Headdy: Stage 2 Stage 2 of Dynamite Headdy. The first scene is just a practice area where you can choose to compete in mini-games for practice (and three whooping secret bonus points). The rest of the stage goes on as normal, but I choose to pass up an optional mini-boss fight. To reach him, you must use the Spike Head. Mad Dog is pathetic, and a very easy boss fight, and the Hammer Head only speeds up the destruction. So yeah, pretty easy, not meant to throw you all off... yet... Tags: Dynamite Headdy |
User: starlac |
Dynamite Headdy - Nasty Gatekeeper Perfect Run, the long way A request by leonflash, who asked that I do a run off 7-1 with the following criteria: a) no using the bomb-head, b) don't get hit, and c) get all the levels bonus points. Always happy to oblige, here is the resulting run. Unfortunately, I've had no end of issues at present with video rendering and corrupted hard-drives; while I will attempt to get a good render of this to upload, I've opened this one up for comments and ratings and hope that the video and audio jumping is tolerable. When you first face the Gatekeeper you act as bait while Heather throws the keys collected from the previous Keymaster bosses into the boss's backpack when his attention is distracted (when it's attacking Headdy). Getting the key into the backpack is simple, the gatekeeper will jump toward Headdy and every so often attempt to hit Headdy. When he does this Heather will get her chance to throw the key, but she has to have a clear shot; if the gatekeeper takes too long to attack then Heather will impatiently jump to the opposite side of the screen. One of the more fun things to watch is when Heather jumps to the other side and sees a late clean shot, throws the key and then, the key misses and flies off-screen, followed by panicked Heather. After all the keys - including the one from the boss that you never see - have found their way into the backpack, the gatekeeper falls out of shot and the pack shoots some stars upwards, whose twinkling sound dislodge the fake glass background (on top of our hero, no less), revealing the Dark Demon's castle behind. Of course the Gatekeeper comes back, seemingly annoyed by all this, since he has gone all nasty and grabs Heather to use as a puppet equivalent of a human shield (if you hit Heather at anytime, Headdy will lose health). Nasty Gatekeeper has various ways to attack, though only one makes him open to counterattacking. His main attack involves him locking onto Headdy's head and launching one of his arms to hit, while covering his face -- his weakpoint -- with the other, this attack can be dodged either by simply shooting up as the keeper is just about to attack -- leaving the target ridicule in mid-air, or else by walking away or towards the keeper as he locks on; the later tactic is more risky as it can involve jumping over the attacking claw. The keeper will alternate between his right and left arm, bracing them for attack to inform you which. If he is going to use his right arm (which holds nothing at the start), then you can direct it to fire off-screen and when it comes back it will have either grabbed a Headcase or a Bino; if the hand goes off-screen holding either it will subsequently let go. If it sends in Bino then hit for a secret bonus point. Headcase will carry one of two variations of power-ups: Clear Head, Bomb Head and Head Trip, or Hammer Head, War Head. His second basic attack is to jump around the screen -- the first jump is generally towards Headdy -- whilst spinning his right arm in a clockwise direction dodging this is more of a case of positioning yourself and running pass the gatekeeper as he jumps over you. never jump or stand still while he is in the air. Every so often the gatekeeper will open up his arms to drop a little bomb capsule to the ground, the bomb will spread fire across the ground (though the capsule itself is harmless), this is your only chance of attack as he will leave his face open to attack; jump in and whack him. Once you do hit him you have to avoid as series of multiple, rapid arms attack by timing shooting you head upwards into the air, if you unsure of the timing then you can do a jump before firing. Thereafter it is simply a case of flinging your head upwards as the claw passes by your head, being particularly careful not to accidentally hit Headcase if its cycle includes Head-Trip. Once it has finishes its fury attack it will revert to either of the first two. It is the getting the timing down when he is targeting that is the key to the long haul, most of that in that first dodge; and depending on whether you're using a PAL or NTSC Mega Drive or Genesis that timing will be slightly different. There are two, relatively speaking, easier ways to defeat the Nasty Gatekeeper though. The first is to time the Bomb Head to detonate as he makes himself open to attack, this is tricky in itself and has a certain degree of luck involved but does make the battle go quicker if you can get the timing right. The second is to continually grab the Clear Head from Headcase, giving you invulnerability while you slowly wear the gatekeeper's health down. In the original Japanese version, the gatekeeper is a geisha named Yayoi who politely tells you that there is no evil castle here and you might as well go back home (or something to that effect). Heather -- called Fingy in Japan -- steps in and contradicts Yayoi, Headdy and Fingy use the keys and find the castle and Yayoi is replaced by angry sister Izayoi. Tags: Dynamite headdy sega megadrive mega drive genesis treasure nasty gatekeeper |
User: ShiryuGL |
MD Dynamite Headdy Another superb game from Treasure. Dynamite Headdy if far more then an average platformer, due to the unique powers of it's main character Headdy, with is quite ample choice of heads. A Treasure gem! Tags: MD Sega Megadrive Dynamite Headdy Treasur eShiryu |
User: pidalllka |
Headdy - Sex pro tebe není .... Tags: HIp-Hop |
User: starlac |
Dynamite Headdy - 9-3 - Final Boss, Dark Demon - Perfect Run A perfect run against Finale Analysis' Dark Demon (no health lost, secret bonus point obtained), the final boss (stage 9-3) of Treasure's Dynamite Headdy... played on a PAL Mega Drive. Click here http://www.youtube.com/watch?v=37Fr0JxfxYI to see a less risky way of doing this level or click the link below the video screen. If you want to see a perfect run of any other level of this game (with the exception of Far Trek [stage 9-2] and the bonus final level you get for collecting all four numbers in the basketball stage) please feel free to ask. I was most surprised when I managed to get this perfect run, if only because I missed the Mini-Head when he did his ceiling attack and was lucky (2:23). The way to beat Dark Demon is by knowing what the colours of his crystal ball mean and what head from the selection you're offered to best counter with; as I'll how explain: Pink = Those Flying or hopping creatures will appear, either use a head with a projectile attack (preferably the War-Head, as you can still headbutt); alternatiely the Hammer-Head works nicely too. Blue (not shown here) = DD will put an energy barrier up and fire energy missles across the screen. Either use the Mini-Head and hide between the barrier and DD, or grab the super-Head and jump over the projectiles. I don't think its possible to survive with other heads without getting hit at least once. Orange = DD will call upon the ceiling to attack, best use that Mini-Head, or hope that big opening is under you when it stops rolling. Green = Spiked enemies will come up with the bottom of the screen and only the Hammer-Head can destroy them. Kill them all for a secret bonus point (not easy to do). Failing that either jump between them (also very hard) or use the Mini-Head to hide next to DD. Flashes between colours = Grab the Mini-Head quick, because DD is about to shoot his screen sized laser at you, which only this head can avoid. Of course, if the Hammer-Head is available I like to grab that, hit DD and then quickly collect the most useful head for his attack. You don't get a lot of time for this kind of tactic so it'll help if you can look in two places at once. My absolute thanks to Minty Fresh Death's fantastic guide on gamefaqs, without which I'd still be in the dark over the colour system. Anyway enjoy... Tags: dynamite headdy stage nine three final boss dark demon perfect run secret bonus point treasure mega drive genesis |
User: PaleVoyager |
Let's Play Dynamite Headdy 08 - "And I'll Form The Head!" After several Voltron Jokes, Headdy has another funeral. Tags: let's lets play dynamite headdy pale voyager sega game |
User: bpblu |
Dynamite Headdy: Stage 3 This video is the result of playing video games at 1:00 in the morning, lol. But still, it's good enough in my view. Quite a few bosses strung about, ending with the Wooden Dresser at the end. One of the secret bonus points is shown in my vid and it's pretty clear. If you see the smiley balls in 3-1, strike one of them. Another one I'll mention is the fight in 3-3. If you defeat the Puppeteer first, you get the point. But beware... the battle is a lot harder if you beat the Puppeteer first! Hope you enjoy. Tags: Dynamite Headdy |
User: PaleVoyager |
Let's Play Dynamite Headdy 03 - What A Headache! I am shocked and appalled at the severe lack of bosses in this level. Shameful. Tags: let's lets play dynamite headdy pale voyager sega game |
User: THEmuteKi |
Let's Play Dynamite Headdy 19: Ending Credits: Curtain Calls The ending credits of Dynamite Headdy will span two videos. They are nearly 20 minutes long. Hence, this video has no gameplay. This shows every enemy in the game. Most localization changes can be seen by comparing this video to one for the US version, in terms of enemy name changes and art style changes. If I get enough people demanding it (which might only be a minimum 1 or 2, if I feel like it), I might put one up of the US ending as well. It's not particularly hard to make, to be sure. It will not go up for quite a while though (a 3-month wait, as I've mentioned before). There are a few other localization changes -- level names are changed to be mostly movie references, and the difficulty has been slightly increased. Also, almost no dialogue. Tags: Dynamite Headdy Video Game Sega Let's Play Genesis Mega Drive Treasure |
User: BiscuitDude01 |
Dynamite Headdy - Dark Demon Final Boss The final boss from Dynamite Headdy using the 'safer' strategy. The mini head :P. Any requests? Just ask. Tags: dynamite headdy dark demon sega genesis mega drive |
User: PaleVoyager |
Let's Play Dynamite Headdy 07 - Floating Heads, Everywhere! I attend Headdy's funeral, and Trouble Bruin goes to traffic school. Tags: let's lets play dynamite headdy pale voyager sega game |
User: THEmuteKi |
Let's Play Dynamite Headdy 07: SING ALONG TIME! Once upon a time in the peaceful land of toys The puppets and the dolls were all happy and filled with joy Along came Dark Demon King, an evil sort of cad He chose good dolls that he liked--his black magic turned them bad! It was such a shame, the evil king had come The toys, they needed a hero to save each and every one Then appeared great Headdy! He was quite a guy, His head came off his body, yes--a weapon it could fly! (Ooh, check this baby out! The cat's got class! Brothers and sisters...) Good luck, Headdy, come on! Hear the puppets say "dynamite hero of the day!" Fight, fight, Headdy's all right! Hear the dolls all sing "come on and get that demon king!" Headdy, Headdy--you're a hero! (Stolen from a transcription by Madamluna. Yes, I know, second thing of hers I've mentioned in two videos. Sue me.) Also, yeah, I am not a tenor. Tags: Let's Play Sing Along Dynamite Headdy Treasure Sega Genesis Mega Drive |
User: bpblu |
Dynamite Headdy: Stage 4 Up next in this awesome game: stage 4! This stage is pretty easy, only one mini-boss and no Keymaster to worry about here. Great music, awesome graphics (we're in the balcony of the theatre I think), and just pretty nice levels. 4-1, if I remember correctly, is the longest of the regular stages. Anyways, couple of secret bonus point revealed. I'll tell you that one of them is in 4-1 and all you have to do is keep hitting that balloon thing until you get the point. In 4-3, I shall reveal that the fans CAN be destroyed, and you get 2 SBPs for this (one per fan). This stage isn't hard, but the next one won't be that easy. So enjoy the simplicity while you can. Tags: Dynamite Headdy |
User: bpblu |
Dynamite Headdy: Stage 5 After 75 videos, I decided to do some commentary on my vids, to further clarify some points or just to try to be funny. But anyways, this is stage 5, home to everybody's favorite Keymaster... and an annoying fight with Trouble Bruin Tags: Dynamite Headdy |
User: LuizPrower |
Dynamite Headdy stage 3 (request by Danny JS1) just gameplay of Stage 3 of the Treasure developed game, Dynamite HEaddy Tags: Dynamite headdy treasure games trouble bruin |
User: bpblu |
Dynamite Headdy: Stage 6 Flying in the skies is the name of the game in Stage 6. This is where the game's difficulty starts to increase. I usually die once during this stage, but I strangely came out in one piece. My heart was pounding near the end of 6-3 though, lol. Enjoy! Tags: Dynamite Headdy |
User: mominko102 |
Headdy - Ne cislo 2 Headdy - Ne cislo 2 Tags: Headdy Ne cislo |
User: ZanaMayo |
Dynamite Headdy: Headdy the Hero Please read before posting! Well, I decided I'd post something a little different in the subject of Dynamite Headdy. The track used in this video is called "Headdy the Hero - Arranged". Technically it's a cheesy remix of the original track heard early in the game, around the time you do the mini-games with Beau, Headcase, and Hangman. This track, though, is an official track released with the Dynamite Headdy OST... This took me roughly 5 hours to make, and the in-game footage was all recorded by me, at two separate times during the day, so I couldn't tell you how long it took me to actually get through the game. I didn't have much to work with in getting everything pieced together since the only program I have, and even have an idea of how to use is Windows Movie Maker. This idea originally popped into my head as an animated video, but since I'm still studying beginning animation, and still trying to get the hang of drawing Headdy and the rest of the cast, I had to pretty much settle for stuff in-game. However, this may not stop me from remaking this video in the future AS the animated video! The version I used was the Japanese version of Dynamite Headdy (with dialogue translation!) Dynamite Headdy and "Headdy the Hero" are copywrite Treasure. Tags: Dynamite Headdy the Hero |