User: barryminor2 |
PS3 Real-time Ray-tracing IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows. Sorry about the bad camera microphone. Download raytracer at: http://www.alphaworks.ibm.com/tech/irt Here's a link to the model we used: http://www.turbosquid.com/FullPreview/Index.cfm/ID/249122 Tags: Playstation3 PS3 Raytracing Raycasting Cell graphics SPE Linux rendering |
User: meanmotion |
Intel Real-Time Ray Tracing Demo. Intel demonstrates real time ray tracing on an eight core system. Tags: intel ray tracing real time |
User: mit6189 |
Blue-Steel Ray Tracer MIT 6.189 Project. This is a short demo of the Blue-Steel Ray Tracer running on a PLAYSATION3 Cell processor. It was demonstrated at the course competition on February 1 2007. For more information, visit the course webpage http://cag.csail.mit.edu/ps3/. Tags: PS3 Cell raytracing MIT IAP 6.189 |
User: googletechtalks |
PhotoTechEDU Day 3: Ray Tracing, Lenses, and Mirrors Google Tech Talks January 31, 2007 ABSTRACT Photographic Technology Day 3: Ray Tracing, Lenses, and Mirrors In this lecture, we will study the principles of ray tracing for simple optical components: thin spherical lenses and spherical mirrors. The notion of real/virtual object and real/virtual images will be highlighted as well as the computation of the position and magnification the image. The case of thick lenses will also be mentioned including the notion of nodal and cardinal points. Credits: Speaker:Rom Clement Tags: google howto phototechedu day ray tracing |
User: barryminor2 |
Cell Processor Ray-tracing This video shows a progression of ray-traced shaders executing on a cluster of IBM QS20 Cell blades. The model comprises over 300,000 triangles and renders at over 60 frames per second, depending on the shader, at 1080p resolution using 14 Cell processors. Because of the scalable nature of the ray-tracer it can also render interactive frames on a single Linux Playstation3 using only 6 SPEs. Download raytracer at: http://www.alphaworks.ibm.com/tech/irt Tags: Cell Ray-tracing rendering PS3 graphics IBM Sony Playstation3 |
User: channelintel |
Advanced realism through acclerated ray tracing At IDF Taipei Intel Senior Fellow Kevin Kahn discusses ray tracing, and the speed advancements made with Intel microprocessors Tags: Raytracing IDF Intel channelintel innovation |
User: JimPurbrick |
Ray Tracing Second Life Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time. Tags: mono secondlife lsl ray trace virtualworld second life virtual world graphics rendering 3d |
User: pegru001 |
Ray Tracing (Converging Lens) Ray tracing diagram for a converging lens, with the object beyond twice the focal length. (yes, the light actually bends at both surfaces, not the middle of the lens...) This video was made with a Samsung Document Camera (pretty much a digital video camera on a stick) Tags: lens ray tracing washburn physics |
User: inuchance |
Second Life - LSL Raytracer I wrote a raytracer entirely in LSL. It takes a scene in SL (simplifying it all into cubes due to limitations), and then draws it with nice lighting effects. For those who are interested, a more technical explanation of how it works (a knowledge of SL scripting and raytracing is assumed): The script first runs a sensor to get a list of objects in the scene, and grabs the bounding boxes of them. Then, for each pixel, a ray is shot out to detrmine where it collides, and how that area would be lit by the light source. So far only shadowing is implemented, but I should be able to implement phong, reflections, etc without too much extra work. Due to LSL being extremely slow, 64 different scripts are in the object to maximize speed. This video takes place in the main grid (where currently there is no Mono support). http://www.foxular.net/raytracer/ Has a bit more about raytracer, as well as various screenshots. Tags: second life lsl raytracer scripting |
User: DiscosMariscos |
V9R9D + Emperor X "Raytracer" V9R9D and Emperor X play "Raytracer" (from 2005's /Central Hug/) in St. Louis. Tags: V9R9D emperor x discos mariscos chad matheny raytracer lemp st. louis |
User: sylemx |
Parallel Ray Tracing i used a perl script to decompose a mp3 i had, then used a distributed parallel raytracing program on a cluster that i built for a professor to render each frame, then used mencoder to glue the frames back together with the mp3 Tags: MPI MPICH Perl Audio::Analyzer Tachyon |
User: nptelhrd |
Lecture - 24 Ray Tracing Introduction to Computer Graphics Tags: Ray Tracing |
User: CNLohr |
GPGPU Ray Tracing Demo This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces. Tags: raytracing raytracer ray tracing tracer opengl gpgpu glsl gpu glslang graphics 3d |
User: rioncrane |
Cell Processor Ray-tracing HD HQ A proof-of-technology visual demonstration of the graphics power of the Cell Broadband Engine for realistic real-time animation on the Playstation 3 or QS21 platforms. http://www.alphaworks.ibm.com/tech/irt (this is just to share, this vid isnt mine) Tags: Cell Ray-tracing rendering PS3 graphics IBM Sony Playstation3 |
User: nptelhrd |
Lecture - 25 Ray Tracing (Contd.) Introduction to Computer Graphics Tags: Ray Tracing |
User: Spontanyus |
Open RT Interactive Ray Tracing Project Rendering Raytraced grapics in real time. Makes the shaders of todays current games seem more than a little inaccurate. Tags: GPU Animation Ray Tracing Rendering |
User: nudeanaglyphs |
Ray Tracing Experiment - Styx - I'm OK This was created using POV-Ray to the tune "I'm OK" by Styx. Tags: styx ray tracing pov-ray |
User: techy411 |
Real-time ray tracing demo A demo of real-time ray tracing and body tracking that looks eerily like The Thing learning to waltz. By the way, the big deal is that it's done in real time. For the full scoop see http://blogs.zdnet.com/OverTheHorizon/?p=10 Tags: raytracing inteldevforum06 idf intel |
User: wstcoaster07 |
Ray Tracing video a quick min & a half video rendered with ray tracing. The clip took just over 700 frames which each took about 30 seconds to render using our base ray tracing algorithm. This was done as a final project in graphics. Tags: Raytrace ray trace graphics |
User: nptelhrd |
Lecture - 26 Ray Tracing (Contd.) Introduction to Computer Graphics Tags: Ray Tracing |
User: nptelhrd |
Lecture - 27 Assignment: Ray Tracing Introduction to Computer Graphics Tags: Assignment: Ray Tracing |
User: jogshy |
xNormal realtime ray tracing : 28M poly Stanford's Lucy The xNormal 3.14.0 Beta 1 realtime ray tracing graphics driver with the Stanford's Lucy mesh ( 28 million polygons ). Tags: xNormal realtime ray tracing stanford lucy angel larrabee |
User: CNLohr |
Ray Tracing on the GPU Part II I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively. The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing? Hardware: GeForce 8600 Tags: ray tracing opengl glsl gpgpu gpu |
User: evltube |
Ray Tracing Iteratively Defined Objects (2004) This video demonstrates the application that utilizes the ray tracer to visualize higher dimensional Julia Sets, a technology that was developed at EVL. The voice over in the video explains the Ray Tracer technology and the mathematical complexities involved in the creation of the related visualization technology. Artists, scientists and mathematicians have been collaborating on a variety of projects at the Electronic Visualization Laboratory for over thirty years. In 1989, a ray tracer was created to visualize higher dimensional Julia Sets, involving and contributing to advances in all three previously mentioned fields. Tags: EVL Electronic Visualization Laboratory 2004 Ray Tracing Iteratively Defined Objects UIC University Illinois Chicago |
User: rmshro0 |
Ray tracing and mirrors for gaming This is a video file showing how ray tracing can affect game play. Tags: raytracing ray tracing gaming quake iii pcper video cards |