User: dez0wave |
Vehicles Testing v05 (WIP) in this video, we presentate the trunk and fuel feature we made. in short, fuel is needed for vehicles. it will be hard to find, and expensive to buy. why to have fuel? well, vehicles now have nice trunk, so you can pack there your stuff, much easier to carry weapons, and other items to the trader, isn't it? trunks have limited space, we plan not to give more than the player's actual carry capacity. also not all vehicles will have trunk, only the lada nivas, the vaz2105, moskvich, zaz986 and 918, and possibly the uaz. music by MoozE Tags: stalker priboi story priboy back to the roots beta s.t.a.l.k.e.r. shadow of chernobyl auto vehicle fuel trunk gas trailer s.t.a.l.k.e.r |
User: dez0wave |
Priboi Story in GAMESTAR 2008/11 Gamestar wrote an article about Priboi Story in their magasine, and added a little video to the dvd. Thanks to Anon for the video. Tags: priboi story gamestar 2008 dez0wave team priboistory s.t.a.l.k.e.r. stalker shadow of chernobyl trailer review gs weapon graphics |
User: dez0wave |
S.T.A.L.K.E.R. - Near The Plant Video01 this is an other sp video of Back To The Roots Project. I didn't want to spoil the level, so just made a quick run. music by MoozE Tags: oblivion lost rework recreation back to the roots stalker s.t.a.l.k.e.r. shadow of chernobyl dez0wave alpha gsc trailer swamp factory rostok |
User: dez0wave |
Camera test [WIP] As you can see camera is tracking the path. Can be used for some kind of task. Tags: stalker priboi story dez0wave light camera test shadow of chernobyl |
User: dez0wave |
Searchlights In the old videos you could see "projectors" and guards on towers. Now it's back :) Tags: stalker priboi story s.t.a.l.k.e.r. shadow of chernobyl dez0wave priboy hang lamp projector spotlight searchlight light alarm army military base |
User: dez0wave |
Spooky Mansion Hanging Lamps Test (WIP) An other longer video about lamps. We have several models, so we will use all of them. Mostly stairways will have these long halogen lamps, the houses will have rounded lamps. Also we are not plannign to add light everywhere, only to populated areas. What about street light at bar? Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl dez0wave lamp physics hanging test oblivion lost mansion scary |
User: dez0wave |
Hanging Lamps Test (WIP) Ok, i think we made it. Now it has big ambient light (we can customize its color, and radius and anything) so we will fix all lamps in game, and also will add them to cool places in labs, like in old videos :) Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl dez0wave lamp physics hanging test oblivion lost |
User: dez0wave |
Experimenting with Lamps (WIP) I hope you still remember the old stalker videos, where they announced the unbelieveable physics, moving lights, moving other objects (cams, projectors)... etc, but later they decided to remove them, remove code, and remove everything. Maybe lack of time, or some issues, who knows... We are trying to brnig something back for the back to the roots project. First you will see 3 little videos. First is a moving lamp by the wind, yep its strange a bit, but will be finetuned. The second is a normal lamp, that was once in sid bunker, and you saw in videos when the player shooted it, and it moved. The third part is the long lamp, from labs, and sarcofag. We need to fix a lot of thnigs, write new schemes and making better ogf models, but we thought you might be interested in to see what we are doing, when we are not in level editor or testmode. :)) Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl moving lamps physics dez0wave back to the roots oblivion lost |
User: dez0wave |
Artefact Hunter Scheme (WIP) Artefact Hunter Scheme (work in progress) Tags: stalker priboi story old oblivion lost |
User: dez0wave |
S.T.A.L.K.E.R. Underground Blowout (PS 1.2) It's just an idea, since when you sense the blowout, you can hide underground too, and it looked strange when you went down to an underground level, and the blowout stopped. Now it goes like if you were on the surface, of course it's more different. Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl blowout underground explosion dez0wave priboi story patch |
User: dez0wave |
S.T.A.L.K.E.R. Pri(son)boi break (WIP) This is an updated/cut version of the one we posted yesterday, because users asked us to remove it, since its a big spoiler, so we cut the video, added some blur effect too, so you wont be able to read the text :) Also applied some brightness, since it was too dark.(mornings are dark too) The question is open now: what will happen to us? Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl bandit attack captive weapon prison break dez0wave steal trailer jail prisonbreak army raid |
User: dez0wave |
Snipe the bandits Snipe the bandits quest from priboi story 1.2 Tags: stalker priboi story bandit sniper assault dez0wave shadow of chernobyl priboy gun s.t.a.l.k.e.r. |
User: dez0wave |
S.T.A.L.K.E.R. Priboi Story Bolt Returns (WIP) Do you guys remember the old videos, where the bolt looked like different? You saw both hands, and different anims? Well it will be returned in next Priboi Story! The author is Gosuke, we asked him to help us with bolt hud. It will be released separated too after Priboi Story release. Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl bold hud weapon old dez0wave |
User: dez0wave |
Agroprom desant (WIP) Agroprom desant work in progress video :) Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl desant soldier military dez0wave priboi story |
User: dez0wave |
S.T.A.L.K.E.R. Artifact Merger (WIP) We always wanted to return the old artefact merger for stalker. Originally it is GSC idea, but they didnt finish it. Then came the idea, to make one months ago, but we were working silent, as always... The merger will cost 20.000 RU, and you will be able to use it only 2times, then it will go wrong, so if you want to merge artifacts again, you will need to buy a new one at Yantar from the professor. You will find some hidden documents about compartible artefacts and tests, but they are encrypted, and you will need to find someone who can decrypt it for you... There is a guy at the bar back room, who will decrypt the documents about mergeable artifacts for good money (of course) :) Now here is a small video about what will happen if you merge 2 artifacts, without knowing which ones are compartible with each other... Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl merger dez0wave old radiation artefact artifact |
User: dez0wave |
S.T.A.L.K.E.R. Garbage Returns (WIP) My favorite old map was the garbage, it simply cannot be compared with the current garbage level in Shoc. This map aims to bring back the old feeling, also i added some of my own ideas, like that big gap on the level, where you can go down and search for artifacts or other things. The road is not ready yet, but i guess you will notice that... Work In Progress :) music: old stalker music by mooze ps: the video is slow, because fraps kills my pc :) otherwise no performance issues. Tags: S.T.A.L.K.E.R. stalker shadow of chernobyl garbage dez0wave old radiation |
User: dez0wave |
Camp Defence Task (WIP) I'v spent 2 days on this, adding waypoints, logic for npcs, infoportions and smart terrains and ... it looks like crap! So what do you think about this? Should i leave it as is or trash it away? I'm asking because i really don't want to spend even one second on this again :( Tags: priboi story stalker S.T.A.L.K.E.R. shadow of chernobyl camp defence |
User: dez0wave |
S.T.A.L.K.E.R. Generators Returns (WIP) This is an other old cut-out level from Shadow Of Chernobyl. It is hard to remake 100% but we tried to make the well known parts of it. It is not ready yet, it will need a better terrain, and some extra stuff for the little base, and some graves to the cemetary that has only a fence right now :) We hope you will like it! Tags: S.T.A.L.K.E.R. darkscape generators stalker dez0wave shadow of chernobyl |
User: dez0wave |
S.T.A.L.K.E.R. Deadcity Returns (WIP) This is one of our current projects. We would like to remake the old cutout deadcity for stalker - shadow of chernobyl. We are doing well i guess, and alsmot 50% of the map is ready. Of course it is draft compile, so no lightmaps, no roads, only grass was added to cover the unfinished terrain :) I hope you will like it! Tags: stalker s.t.a.l.k.e.r. deadcity dead city priboi story dez0wave |
User: dez0wave |
Stalker salute scheme Stalker salute scheme Tags: stalker priboi story |