User: tehg0e |
XNA Toon Shader 2 I've added some edge movement to make it look like hand-drawn animation. Source code available soon at http://www.codeplex.com/xnacommunity Tags: xna toon cel shading |
User: tehg0e |
XNA Toon Shader It's a mix of double-render (normal front faces and black back faces), cel-shading, edge detection on pixel shader and sketch post-process. Check out the next version at http://www.youtube.com/watch?v=cs9xUmu3aMA ;) Tags: xna toon cel shading |
User: tehg0e |
XNA Omnidirectional Shadow Mapping Not finished (I want to optimize it a bit and add a cool model for de light source). The shadow maps are generated with dual paraboloid mapping. Source code available soon at http://www.codeplex.com/xnacommunity Tags: xna dual paraboloid shadow mapping |
User: tehg0e |
XNA Simple Clouds Simple perlin noise clouds layer. Source code available soon at http://www.codeplex.com/xnacommunity Tags: xna cloud perlin noise |
User: tehg0e |
XNA Atmospheric Scattering 2 Almost finished. I've added some details like the moon and stars and better fog color. Source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Componente%20Scatter&referringTitle=Home Tags: xna atmospheric scattering skydome |
User: tehg0e |
XNA Atmospheric Scattering A Crysis-like atmospheric scattering sample done with XNA. Get the code at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Componente%20Scatter&referringTitle=Home Tags: xna atmospheric scattering |
User: tehg0e |
XNA Blobs A 2D metaballs sample done in XNA. Source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Blobs&referringTitle=Home Tags: xna blobs metaballs |
User: tehg0e |
Xna Fluid Simulation 4 Finished at last. Improved performance, colors, etc. Uploaded at 60 fps for great justice. xD Get the code at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Fluids&referringTitle=Home Tags: xna fluid simulation |
User: tehg0e |
XNA Fluid Simulation 3 It's almost done... Get the final version at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Fluids&referringTitle=Home Tags: xna fluid simulation |
User: tehg0e |
Daytona USA Emulation Fixed Colors I've written a pixel shader to help ElSemi to fix Daytona USA colors in his Model 2 Emulator. This is how it will look in next release. Get more info at SpekSNK forums: http://www.speksnk.org/foro Tags: daytona usa emulation shader |
User: tehg0e |
XNA Fluid Simulation 2 It runs faster now and I've added some new functionalities, but it's not finished yet. Get the final version at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Fluids&referringTitle=Home Tags: xna fluid simulation |
User: tehg0e |
Fluid Simulation XNA A 2D fluid simulation done with XNA. It's unfinished and quite slow (it runs mostly on CPU). Get the final version at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Fluids&referringTitle=Home Tags: xna fluid simulation 2D |
User: tehg0e |
Bubble Shader XNA A HLSL port of ATI's Bubble Shader sample. Source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=BubbleShader&referringTitle=Ejemplos Tags: XNA bubble shader XNACommunity |
User: tehg0e |
Deferred Rendering / Shading XNA A deferred rendering/shading sample done with XNA. The render targets shown are for color (top left), normals (top right), screen-space velocity (bottom left), depth (bottom right) and lighting (center). Full source code soon at http://www.codeplex.com/xnacommunity Tags: xna deferred rendering shading |
User: tehg0e |
God Rays XNA My god rays implementation of the GPU Gems 3 article "Volumetric Light Scattering as a Post-Process". Full source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=GodRays&referringTitle=Ejemplos Tags: xna god rays shader |
User: tehg0e |
Tree Animation XNA Tree animation shader, based on an article from ShaderX5 called "Animating Vegetation Using GPU Programs". Full source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=TreesAnimation&referringTitle=Ejemplos Tags: xna animation trees shader |
User: tehg0e |
Parallax Occlusion Mapping XNA My parallax occlusion mapping demo, done with XNA. Download it at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Parallax%20Occlusion%20Mapping&referringTitle=Home. Full source code included. Tags: xna parallax occlusion mapping |
User: tehg0e |
Volumetric Clouds XNA My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and Mega Particles", by Homam Bahnassi and Wessam Bahnassi. Skybox by DamianTV. Get the source code at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Volumetric%20Clouds&referringTitle=Ejemplos Tags: xna volumetric clouds |
User: tehg0e |
Screen-Space Ambient Occlusion SSAO XNA Sample SSAO sample in XNA. Grab it at: http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=SSAO&referringTitle=Home Tags: ssao screen space ambient occlusion xna |
User: tehg0e |
Atmospheric Scattering 2 Otra implementación de atmospheric scattering Tags: xna atmospheric scattering |